Press Release: BonesPro 4 – The veteran in character skinning has returned. 3d-io Developers and Designers are proud to announce the resurrection of the popular and reliable organic skinning plug-in for Autodesk 3ds Max. In cooperation with Digimation Inc. 3d-io has rebuild, improved and optimized this unique character skinning tool in order to further enhance [...]
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The developers of 3d-io did it again – a next awesome utility for your 3D Toolkit and everyday work: UV-Packer. In a vibrant and stressy job of a modern 3D artist there is nothing worse then losing time on repetitive and uncreative manual works. Just imagine how many more crazy artworks and awesome designs you [...]
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Wow again! Small steps, yet huge concerning the size of our team and mini-budgets! From 3d-io developed Adventure Game "Perry Rhodan" was today officialy nominated for two Awards: – Best InGame Graphics – Pubilc Choice Best Adventure Game by the "German Developer Awards 2008". This is the biggest Award one can get in Germany and [...]
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"Meet 3D-IO games, a German based software company specializing in advertising and high quality 2d and 3d game design. We had the chance to sit down with Igor Posavec, the Creative Art Director for 3D-IO, to ask him about his experience with our software’s." Last month I have met Laurent Abaccus and disscussed some of [...]
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A dreams of each 3D Artist is to develop its own plugin that helps him to speed up the 3D Art production and enchance the CG designs. I am now proud to announce that my company, 3d-io, has released the Open Beta version of one extremly usefull UV Mapping plugin: UNWRELLA! Feel free to visit [...]
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I am defintly not a person going for self-glorification, but some of the texts and interviews from this month are so heavy-loaded with extremly useful informations about the game production that I simply must collect them and post them here. By one of the largest Adventure Game Sites on the web, "Adventure Gamers", Axel Ruske [...]
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Back in 2005, Related Designs (Ubisoft/Sunflowes) started developing a spectacular realtime strategy game, a successor of the famous ANNO 1501/1601: ANNO 1701. Apart of completely new 3D Graphics and new 3D engine, this game should also present a new interface layout, up-to-date with current games and in a CI of the game grpahics. Supported by [...]
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Popular german online magazine "Stern Online" invited me for an interview about the computer game production. In this interview you can read some more facts about back-stage development and the "hard" work after the game was published. It covers the thrilling aspect of communication with community and support activity during the first weeks of Perry [...]
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The first long and very detailed interview about Making Of the Game is published. We thank to Gry komputerowe, a polish online Magazine for the great editorial and detailed questions about in-depth production details. Read here more about it:
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